using System;
using System.Collections.Generic;
using ns26;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("TextureOffsetStates")]
	public class TextureOffsetStates : MonoBehaviour
	{
		public List<TextureOffsetState> m_states => method_3<Class251<TextureOffsetState>>("m_states")?.method_25();

		public string m_currentState => method_4("m_currentState");

		public Material m_originalMaterial => method_3<Material>("m_originalMaterial");

		public string CurrentState => method_13("get_CurrentState");

		public TextureOffsetStates(IntPtr address, string className)
			: base(address, className)
		{
		}

		public TextureOffsetStates(IntPtr address)
			: this(address, "TextureOffsetStates")
		{
		}

		public void Awake()
		{
			method_8("Awake");
		}
	}
}
